| length.frag |
| Shader version: 120 |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 2-component vector of float) |
| 0:15 't' ( temp 2-component vector of float) |
| 0:15 add ( temp 2-component vector of float) |
| 0:15 direct index ( smooth temp 2-component vector of float) |
| 0:15 'v' ( smooth in 2-element array of 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 direct index ( smooth temp 2-component vector of float) |
| 0:15 'v' ( smooth in 2-element array of 2-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:17 Constant: |
| 0:17 30.000000 |
| 0:17 30.000000 |
| 0:17 30.000000 |
| 0:17 30.000000 |
| 0:? Linker Objects |
| 0:? 'u' ( uniform 3-element array of 4-component vector of float) |
| 0:? 'v' ( smooth in 2-element array of 2-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 120 |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 2-component vector of float) |
| 0:15 't' ( temp 2-component vector of float) |
| 0:15 add ( temp 2-component vector of float) |
| 0:15 direct index ( smooth temp 2-component vector of float) |
| 0:15 'v' ( smooth in 2-element array of 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 direct index ( smooth temp 2-component vector of float) |
| 0:15 'v' ( smooth in 2-element array of 2-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:17 Constant: |
| 0:17 30.000000 |
| 0:17 30.000000 |
| 0:17 30.000000 |
| 0:17 30.000000 |
| 0:? Linker Objects |
| 0:? 'u' ( uniform 3-element array of 4-component vector of float) |
| 0:? 'v' ( smooth in 2-element array of 2-component vector of float) |
| |