| hlsl.hull.void.tesc |
| Shader version: 500 |
| vertices = 3 |
| vertex spacing = fractional_even_spacing |
| triangle order = ccw |
| 0:? Sequence |
| 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Parameters: |
| 0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:? Sequence |
| 0:28 move second child to first child ( temp 3-component vector of float) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:29 Branch: Return with expression |
| 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Definition: main( ( temp void) |
| 0:26 Function Parameters: |
| 0:? Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 indirect index (layout( location=0) out 3-component vector of float) |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:? Barrier ( temp void) |
| 0:? Test condition and select ( temp void) |
| 0:? Condition |
| 0:? Compare Equal ( temp bool) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? true case |
| 0:? Sequence |
| 0:? Function Call: PCF( ( temp void) |
| 0:33 Function Definition: PCF( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| |
| |
| Linked tessellation control stage: |
| |
| |
| Shader version: 500 |
| vertices = 3 |
| vertex spacing = fractional_even_spacing |
| triangle order = ccw |
| 0:? Sequence |
| 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Parameters: |
| 0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:? Sequence |
| 0:28 move second child to first child ( temp 3-component vector of float) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:29 Branch: Return with expression |
| 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Definition: main( ( temp void) |
| 0:26 Function Parameters: |
| 0:? Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 indirect index (layout( location=0) out 3-component vector of float) |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:? Barrier ( temp void) |
| 0:? Test condition and select ( temp void) |
| 0:? Condition |
| 0:? Compare Equal ( temp bool) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? true case |
| 0:? Sequence |
| 0:? Function Call: PCF( ( temp void) |
| 0:33 Function Definition: PCF( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 67 |
| |
| Capability Tessellation |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint TessellationControl 4 "main" 34 48 50 |
| ExecutionMode 4 OutputVertices 3 |
| ExecutionMode 4 Triangles |
| ExecutionMode 4 SpacingFractionalEven |
| ExecutionMode 4 VertexOrderCcw |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "VS_OUT" |
| MemberName 8(VS_OUT) 0 "cpoint" |
| Name 13 "HS_OUT" |
| MemberName 13(HS_OUT) 0 "cpoint" |
| Name 16 "@main(struct-VS_OUT-vf31[3];" |
| Name 15 "ip" |
| Name 18 "PCF(" |
| Name 21 "output" |
| Name 31 "ip" |
| Name 34 "ip.cpoint" |
| Name 48 "@entryPointOutput.cpoint" |
| Name 50 "InvocationId" |
| Name 52 "param" |
| Decorate 34(ip.cpoint) Location 0 |
| Decorate 48(@entryPointOutput.cpoint) Location 0 |
| Decorate 50(InvocationId) BuiltIn InvocationId |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 3 |
| 8(VS_OUT): TypeStruct 7(fvec3) |
| 9: TypeInt 32 0 |
| 10: 9(int) Constant 3 |
| 11: TypeArray 8(VS_OUT) 10 |
| 12: TypePointer Function 11 |
| 13(HS_OUT): TypeStruct 7(fvec3) |
| 14: TypeFunction 13(HS_OUT) 12(ptr) |
| 20: TypePointer Function 13(HS_OUT) |
| 22: TypeInt 32 1 |
| 23: 22(int) Constant 0 |
| 24: TypePointer Function 7(fvec3) |
| 32: TypeArray 7(fvec3) 10 |
| 33: TypePointer Input 32 |
| 34(ip.cpoint): 33(ptr) Variable Input |
| 35: TypePointer Input 7(fvec3) |
| 39: 22(int) Constant 1 |
| 43: 22(int) Constant 2 |
| 47: TypePointer Output 32 |
| 48(@entryPointOutput.cpoint): 47(ptr) Variable Output |
| 49: TypePointer Input 9(int) |
| 50(InvocationId): 49(ptr) Variable Input |
| 56: TypePointer Output 7(fvec3) |
| 58: 9(int) Constant 2 |
| 59: 9(int) Constant 4 |
| 60: 9(int) Constant 0 |
| 62: TypeBool |
| 4(main): 2 Function None 3 |
| 5: Label |
| 31(ip): 12(ptr) Variable Function |
| 52(param): 12(ptr) Variable Function |
| 36: 35(ptr) AccessChain 34(ip.cpoint) 23 |
| 37: 7(fvec3) Load 36 |
| 38: 24(ptr) AccessChain 31(ip) 23 23 |
| Store 38 37 |
| 40: 35(ptr) AccessChain 34(ip.cpoint) 39 |
| 41: 7(fvec3) Load 40 |
| 42: 24(ptr) AccessChain 31(ip) 39 23 |
| Store 42 41 |
| 44: 35(ptr) AccessChain 34(ip.cpoint) 43 |
| 45: 7(fvec3) Load 44 |
| 46: 24(ptr) AccessChain 31(ip) 43 23 |
| Store 46 45 |
| 51: 9(int) Load 50(InvocationId) |
| 53: 11 Load 31(ip) |
| Store 52(param) 53 |
| 54: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 52(param) |
| 55: 7(fvec3) CompositeExtract 54 0 |
| 57: 56(ptr) AccessChain 48(@entryPointOutput.cpoint) 51 |
| Store 57 55 |
| ControlBarrier 58 59 60 |
| 61: 9(int) Load 50(InvocationId) |
| 63: 62(bool) IEqual 61 23 |
| SelectionMerge 65 None |
| BranchConditional 63 64 65 |
| 64: Label |
| 66: 2 FunctionCall 18(PCF() |
| Branch 65 |
| 65: Label |
| Return |
| FunctionEnd |
| 16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14 |
| 15(ip): 12(ptr) FunctionParameter |
| 17: Label |
| 21(output): 20(ptr) Variable Function |
| 25: 24(ptr) AccessChain 15(ip) 23 23 |
| 26: 7(fvec3) Load 25 |
| 27: 24(ptr) AccessChain 21(output) 23 |
| Store 27 26 |
| 28: 13(HS_OUT) Load 21(output) |
| ReturnValue 28 |
| FunctionEnd |
| 18(PCF(): 2 Function None 3 |
| 19: Label |
| Return |
| FunctionEnd |