| #version 130 | |
| uniform vec4 uv4; | |
| uniform vec2 glass; | |
| const int ci = 8; | |
| vec4 d = ci * uv4; | |
| in vec3 iv3; | |
| flat in vec4 cup; | |
| vec4 e = ci * d; | |
| ivec2 foo() | |
| { | |
| return ivec2(2); | |
| } | |
| vec4 f = e * e; | |
| const vec3 cv3 = vec3(43.0, 0.34, 9.9); | |
| const vec3 cv3e = vec3(43.0, 0.34, 2.9); | |
| uniform mat2 um2 = mat2(4.0); | |
| uniform mat2 um2n; | |
| uniform mat2 um2e = mat2(3.0); | |
| struct S { | |
| int a; | |
| float b; | |
| }; | |
| uniform S s = S(82, 3.9); | |
| uniform S sn = S(82, 3.9); | |
| uniform S se = S(81, 3.9); | |
| #extension GL_OES_texture_3D : enable | |
| #extension GL_OES_standard_derivatives : enable |