| discard-dce.frag |
| Shader version: 110 |
| 0:? Sequence |
| 0:4 Function Definition: main( ( global void) |
| 0:4 Function Parameters: |
| 0:6 Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'white' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'black' ( temp 4-component vector of float) |
| 0:7 Constant: |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'color' ( temp 4-component vector of float) |
| 0:8 'white' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( temp float) |
| 0:11 subtract ( temp float) |
| 0:11 component-wise multiply ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 'tex_coord' ( smooth in 2-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'y' ( temp float) |
| 0:12 subtract ( temp float) |
| 0:12 component-wise multiply ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 'tex_coord' ( smooth in 2-component vector of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 2.000000 |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp float) |
| 0:14 'radius' ( temp float) |
| 0:14 sqrt ( global float) |
| 0:14 add ( temp float) |
| 0:14 component-wise multiply ( temp float) |
| 0:14 'x' ( temp float) |
| 0:14 'x' ( temp float) |
| 0:14 component-wise multiply ( temp float) |
| 0:14 'y' ( temp float) |
| 0:14 'y' ( temp float) |
| 0:15 Test condition and select ( temp void) |
| 0:15 Condition |
| 0:15 Compare Greater Than ( temp bool) |
| 0:15 'radius' ( temp float) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:15 true case |
| 0:16 Sequence |
| 0:16 Test condition and select ( temp void) |
| 0:16 Condition |
| 0:16 Compare Greater Than ( temp bool) |
| 0:16 'radius' ( temp float) |
| 0:16 Constant: |
| 0:16 1.100000 |
| 0:16 true case |
| 0:17 Sequence |
| 0:17 Pre-Increment ( temp 4-component vector of float) |
| 0:17 'color' ( temp 4-component vector of float) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:20 'color' ( temp 4-component vector of float) |
| 0:22 Test condition and select ( temp void) |
| 0:22 Condition |
| 0:22 Compare Greater Than ( temp bool) |
| 0:22 'radius' ( temp float) |
| 0:22 Constant: |
| 0:22 1.200000 |
| 0:22 true case |
| 0:23 Sequence |
| 0:23 Pre-Increment ( temp 4-component vector of float) |
| 0:23 'color' ( temp 4-component vector of float) |
| 0:26 Branch: Kill |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Compare Greater Than or Equal ( temp bool) |
| 0:30 'radius' ( temp float) |
| 0:30 Constant: |
| 0:30 0.750000 |
| 0:30 true case |
| 0:31 subtract second child into first child ( temp 4-component vector of float) |
| 0:31 'color' ( temp 4-component vector of float) |
| 0:31 Absolute value ( global float) |
| 0:31 divide ( temp float) |
| 0:31 pow ( global float) |
| 0:31 'radius' ( temp float) |
| 0:31 Constant: |
| 0:31 16.000000 |
| 0:31 Constant: |
| 0:31 2.000000 |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:33 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex_coord' ( smooth in 2-component vector of float) |
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| Linked fragment stage: |
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| Shader version: 110 |
| 0:? Sequence |
| 0:4 Function Definition: main( ( global void) |
| 0:4 Function Parameters: |
| 0:6 Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'white' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'black' ( temp 4-component vector of float) |
| 0:7 Constant: |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'color' ( temp 4-component vector of float) |
| 0:8 'white' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( temp float) |
| 0:11 subtract ( temp float) |
| 0:11 component-wise multiply ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 'tex_coord' ( smooth in 2-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'y' ( temp float) |
| 0:12 subtract ( temp float) |
| 0:12 component-wise multiply ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 'tex_coord' ( smooth in 2-component vector of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 2.000000 |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp float) |
| 0:14 'radius' ( temp float) |
| 0:14 sqrt ( global float) |
| 0:14 add ( temp float) |
| 0:14 component-wise multiply ( temp float) |
| 0:14 'x' ( temp float) |
| 0:14 'x' ( temp float) |
| 0:14 component-wise multiply ( temp float) |
| 0:14 'y' ( temp float) |
| 0:14 'y' ( temp float) |
| 0:15 Test condition and select ( temp void) |
| 0:15 Condition |
| 0:15 Compare Greater Than ( temp bool) |
| 0:15 'radius' ( temp float) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:15 true case |
| 0:16 Sequence |
| 0:16 Test condition and select ( temp void) |
| 0:16 Condition |
| 0:16 Compare Greater Than ( temp bool) |
| 0:16 'radius' ( temp float) |
| 0:16 Constant: |
| 0:16 1.100000 |
| 0:16 true case |
| 0:17 Sequence |
| 0:17 Pre-Increment ( temp 4-component vector of float) |
| 0:17 'color' ( temp 4-component vector of float) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:20 'color' ( temp 4-component vector of float) |
| 0:22 Test condition and select ( temp void) |
| 0:22 Condition |
| 0:22 Compare Greater Than ( temp bool) |
| 0:22 'radius' ( temp float) |
| 0:22 Constant: |
| 0:22 1.200000 |
| 0:22 true case |
| 0:23 Sequence |
| 0:23 Pre-Increment ( temp 4-component vector of float) |
| 0:23 'color' ( temp 4-component vector of float) |
| 0:26 Branch: Kill |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Compare Greater Than or Equal ( temp bool) |
| 0:30 'radius' ( temp float) |
| 0:30 Constant: |
| 0:30 0.750000 |
| 0:30 true case |
| 0:31 subtract second child into first child ( temp 4-component vector of float) |
| 0:31 'color' ( temp 4-component vector of float) |
| 0:31 Absolute value ( global float) |
| 0:31 divide ( temp float) |
| 0:31 pow ( global float) |
| 0:31 'radius' ( temp float) |
| 0:31 Constant: |
| 0:31 16.000000 |
| 0:31 Constant: |
| 0:31 2.000000 |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:33 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex_coord' ( smooth in 2-component vector of float) |
| |