blob: a9541f9179cdc268db95171a6a256bd61259ab1e [file] [log] [blame] [edit]
#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}