#version 310 es | |
precision highp float; | |
float g4[4]; | |
float g5[5]; | |
layout(location = 0) out vec2 colorOut; | |
float[4] foo(float a[5]) | |
{ | |
return float[](a[0], a[1], a[2], a[3]); | |
} | |
void main() | |
{ | |
g4 = foo(g5); | |
if (float[4](1.0, 2.0, 3.0, 4.0) == g4) | |
; | |
float u[5]; | |
foo(u); | |
colorOut = vec2(g4.length(), g5.length()); | |
} |