blob: 40943f77a9d60d994c9833b7d1b5188ac997c38b [file] [log] [blame] [edit]
#version 450
layout(xfb_buffer=2) out;
layout(location=5, xfb_offset=0) out block2 {
float y1_out;
vec4 y2_out;
};
void main() {
y1_out = 7.0;
y2_out = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = vec4(0.0);
}