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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.xfbOffsetOnBlockMembersAssignment.vert
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#version 450
layout
(
xfb_buffer
=
2
)
out
;
layout
(
location
=
5
,
xfb_offset
=
0
)
out
block2
{
float
y1_out
;
vec4 y2_out
;
};
void
main
()
{
y1_out
=
7.0
;
y2_out
=
vec4
(
1.0
,
0.0
,
0.0
,
1.0
);
gl_Position
=
vec4
(
0.0
);
}