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Test
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spv.viewportArray2.vert
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#version 450
#extension GL_ARB_shader_viewport_layer_array : require
#extension GL_NV_viewport_array2 : require
layout
(
viewport_relative
)
out
highp
int
gl_Layer
;
void
main
()
{
gl_ViewportMask
[
0
]
=
1
;
gl_ViewportIndex
=
2
;
}