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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
spv.vecMatConstruct.frag
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#version 450
void
main
()
{
mat4x3 m
;
vec2 v2
=
vec2
(
m
);
vec3 v3
=
vec3
(
m
);
vec4 v4
=
vec4
(
m
);
ivec2 iv2
=
ivec2
(
m
);
ivec3 iv3
=
ivec3
(
m
);
ivec4 iv4
=
ivec4
(
m
);
}