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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.unit3.frag
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#version 460
float
f
;
float
h3
=
3.0
;
out
float
cout
;
in
float
cin
;
float
bar
()
{
h3
*=
f
;
float
g3
=
2
*
h3
;
cout
=
g3
;
return
h3
+
g3
+
gl_FragCoord
.
y
;
}