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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.unit2.frag
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#version 410
// a different version number makes different id's for the same shared symbol
float
a2
;
float
f
;
float
bar
();
out
float
cout
;
in
float
cin
;
float
foo
()
{
float
h2
=
2
*
f
+
cin
;
float
g2
=
bar
();
return
h2
+
g2
+
gl_FragCoord
.
y
;
}