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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.uniformArray.frag
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#version 140
uniform sampler2D texSampler2D
;
in
vec3 inColor
;
in
vec4 color
[
6
];
in
float
alpha
[
16
];
void
main
()
{
vec4 texColor
=
color
[
1
]
+
color
[
1
];
texColor
.
xyz
+=
inColor
;
texColor
.
a
+=
alpha
[
12
];
gl_FragColor
=
texColor
;
}