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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.texture.sampler.transform.frag
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#version 440
uniform sampler smp
;
uniform texture2D tex
;
in
vec2 coord
;
out
vec4 color
;
void
main
()
{
color
=
texture
(
sampler2D
(
tex
,
smp
),
coord
);
}