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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.test.vert
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#version 140
in
mat4 transform
;
attribute vec4 position
;
in
vec2 uv_in
;
out
vec2 uv
;
void
main
()
{
uv
=
uv_in
;
gl_Position
=
transform
*
position
;
}