blob: e2e16aa525dfb5802db8e47839f4c4608443be00 [file] [log] [blame] [edit]
#version 140
in mat4 transform;
attribute vec4 position;
in vec2 uv_in;
out vec2 uv;
void main()
{
uv = uv_in;
gl_Position = transform * position;
}