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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.targetVulkan.vert
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#version 450
layout
(
constant_id
=
3
)
const
int
a
=
2
;
layout
(
push_constant
)
uniform pc
{
float
f
;
};
void
main
()
{
}