blob: 779b7584c12ee0bbffa0073a46bbb72e5cc20c5b [file] [log] [blame] [edit]
#version 450
#extension GL_KHR_shader_subgroup_basic: enable
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result[];
};
void main (void)
{
result[gl_VertexIndex] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}