blob: e504df79adf801250be7d7862d31cc60098298ee [file] [log] [blame] [edit]
#version 450
#extension GL_KHR_shader_subgroup_basic: enable
layout(isolines) in;
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result[];
};
void main (void)
{
result[gl_PrimitiveID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}