blob: 520052faac00604ca28b3c7464562160308a89b6 [file] [log] [blame] [edit]
#version 450
#extension GL_KHR_shader_subgroup_basic: enable
layout(location = 0) out uvec4 data;
void main (void)
{
data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}