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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.storageBuffer.vert
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#version 450
#pragma
use_storage_buffer
uniform ub
{
vec4 a
;
}
ubi
;
buffer bb
{
vec4 b
;
}
bbi
;
void
main
()
{
gl_Position
=
ubi
.
a
+
bbi
.
b
;
}