blob: 6dd629e8135a291f12b742472cb76590d2af7209 [file] [log] [blame] [edit]
#version 450
#pragma use_storage_buffer
uniform ub {
vec4 a;
} ubi;
buffer bb {
vec4 b;
} bbi;
void main()
{
gl_Position = ubi.a + bbi.b;
}