blob: ec1076f8e13e69775312f5c5cdd271ccbcf0b42b [file] [log] [blame] [edit]
#version 450
#extension GL_NV_viewport_array2 :require
#extension GL_NV_stereo_view_rendering : require
layout(vertices = 4) out;
out gl_PerVertex {
int gl_SecondaryViewportMaskNV[2];
vec4 gl_SecondaryPositionNV;
} gl_out[4];
layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
void main()
{
gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0] = 1;
gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position + gl_in[1].gl_SecondaryPositionNV;
}