#version 450 | |
#extension GL_NV_viewport_array2 :require | |
#extension GL_NV_stereo_view_rendering : require | |
layout(vertices = 4) out; | |
out gl_PerVertex { | |
int gl_SecondaryViewportMaskNV[2]; | |
vec4 gl_SecondaryPositionNV; | |
} gl_out[4]; | |
layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer; | |
void main() | |
{ | |
gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0] = 1; | |
gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position + gl_in[1].gl_SecondaryPositionNV; | |
} |