blob: b676e6048a8cce135cf9d9894e16cff9b3d95984 [file] [log] [blame] [edit]
#version 450
#extension GL_NV_shader_sm_builtins: enable
layout(location = 0) out uvec4 data;
void main (void)
{
data = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV);
}