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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.smBuiltins.frag
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#version 450
#extension GL_NV_shader_sm_builtins: enable
layout
(
location
=
0
)
out
uvec4 data
;
void
main
(
void
)
{
data
=
uvec4
(
gl_WarpsPerSMNV
,
gl_SMCountNV
,
gl_WarpIDNV
,
gl_SMIDNV
);
}