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#version 450 core
#extension GL_EXT_scalar_block_layout : enable
// Block memory layout
struct S
{
float a; // offset 0
vec2 b; // offset 4
double c; // offset 16
float d; // offset 24
vec3 e; // offset 28
float f; // offset 40
// size = 44, align = 8
};
layout(column_major, scalar) uniform B1
{
float a; // offset = 0
vec2 b; // offset = 4
vec3 c; // offset = 12
float d[2]; // offset = 24
mat2x3 e; // offset = 32, takes 24 bytes, matrixstride = 12
mat2x3 f[2]; // offset = 56, takes 48 bytes, matrixstride = 12, arraystride = 24
float g; // offset = 104
S h; // offset = 112 (aligned to multiple of 8)
S i[2]; // offset = 160 (aligned to multiple of 8) stride = 48
};
void main()
{
}