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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.sampleMaskOverrideCoverage.frag
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#version 450
#extension GL_NV_sample_mask_override_coverage : enable
in
vec4 color
;
layout
(
override_coverage
)
out
int
gl_SampleMask
[];
void
main
()
{
gl_SampleMask
[
0
]
=
int
(
0xFFFFFFFF
);
}