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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
/
.
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Test
/
spv.sampleId.frag
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#version 450
layout
(
location
=
0
)
in
vec4 samp
;
layout
(
location
=
0
)
out
vec4 color
;
void
main
()
{
if
(
gl_SampleID
<
3
)
color
=
samp
;
else
color
=
2
*
samp
;
}