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third_party
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glslang
/
refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
/
Test
/
spv.rw.autoassign.frag
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RWTexture1D
<float>
g_tTex1df1
;
RWBuffer
<uint>
g_tBuf1du1
;
struct
PS_OUTPUT
{
float4
Color
:
SV_Target0
;
};
PS_OUTPUT main
()
{
float
r00
=
g_tTex1df1
[
0
];
uint
r01
=
g_tBuf1du1
[
0
];
PS_OUTPUT psout
;
psout
.
Color
=
0
;
return
psout
;
}