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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
spv.pushConstant.vert
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#version 400
layout
(
push_constant
)
uniform
Material
{
int
kind
;
float
fa
[
3
];
}
matInst
;
out
vec4 color
;
void
main
()
{
switch
(
matInst
.
kind
)
{
case
1
:
color
=
vec4
(
0.2
);
break
;
case
2
:
color
=
vec4
(
0.5
);
break
;
default
:
color
=
vec4
(
0.0
);
break
;
}
}