blob: 35de26b8fc5fd1efc599cb50b719586b1205b596 [file] [log] [blame] [edit]
#version 310 es
#extension GL_EXT_tessellation_shader : require
#extension GL_EXT_gpu_shader5 : require
layout(vertices = 3) out;
layout(location = 0) in highp vec2 in_tc_position[];
layout(location = 1) in highp float in_tc_tessParam[];
layout(location = 0) out highp vec2 in_te_position[];
precise gl_TessLevelOuter;
void main (void)
{
in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID];
gl_TessLevelInner[0] = 5.0;
gl_TessLevelInner[1] = 5.0;
gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]);
gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]);
gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]);
}