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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
spv.perprimitiveNV.frag
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#version 460
#extension GL_NV_mesh_shader: require
layout
(
location
=
0
)
in
B
{
perprimitiveNV
float
f
;
};
layout
(
location
=
4
)
in
C
{
flat centroid
float
h
;
};
layout
(
location
=
8
)
out
float
g
;
void
main
()
{
g
=
f
+
h
;
}