blob: 56e00f54667fb4c18ef53b6080ed332bd8b81866 [file] [log] [blame] [edit]
#version 460
#extension GL_NV_mesh_shader: require
layout(location=0)
in B {
perprimitiveNV float f;
};
layout(location=4)
in C {
flat centroid float h;
};
layout(location=8)
out float g;
void main()
{
g = f + h;
}