#version 450 | |
#extension GL_EXT_nonuniform_qualifier : require | |
layout(set=0,binding=4,rgba32f) uniform imageBuffer data[]; | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 3) in flat int rIndex; | |
void main() | |
{ | |
FragColor = imageLoad(data[nonuniformEXT(rIndex)], 0); | |
} |