blob: 4087ab363b29ae37c4024c5ea9b71af603f90a14 [file] [log] [blame] [edit]
#version 450 core
layout(location = 0)
in vec4 foo;
layout(location = 0)
out vec4 bar;
uniform vec4 uv1;
uniform float uv2;
uniform vec3 uv3;
layout(binding = 0) uniform atomic_uint a_uint;
void main()
{
bar = foo;
gl_Position = foo;
}