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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
spv.merge-unreachable.frag
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#version 450
precision mediump
int
;
precision highp
float
;
layout
(
location
=
1
)
in
highp vec4 v
;
void
main
(
void
)
{
if
(
v
==
vec4
(
0.1
,
0.2
,
0.3
,
0.4
))
discard
;
else
return
;
}