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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.looseUniformNoLoc.vert
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#version 450 core
layout
(
location
=
0
)
in
vec4 foo
;
layout
(
location
=
0
)
out
vec4 bar
;
uniform vec4 uv
;
void
main
()
{
bar
=
foo
;
gl_Position
=
foo
;
}