blob: 3b3db0b42897906f435922c0cb61727469c1ea33 [file] [log] [blame] [edit]
#version 140
vec4 u[3];
in vec2 v[2];
void main()
{
int a[5];
vec2 t = v[0] + v[1];
gl_FragColor = vec4(u.length() * v.length() * a.length());
}