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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types: enable
#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
#extension GL_EXT_shader_explicit_arithmetic_types_float64: require
layout(binding = 0) uniform Uniforms
{
uint index;
};
layout(std140, binding = 1) uniform Block
{
int16_t i16;
i16vec2 i16v2;
i16vec3 i16v3;
i16vec4 i16v4;
uint16_t u16;
u16vec2 u16v2;
u16vec3 u16v3;
u16vec4 u16v4;
} block;
void main()
{
}
void literal()
{
const int16_t i16Const[3] =
{
int16_t(-0x1111), // Hex
int16_t(-1), // Dec
int16_t(040000), // Oct
};
int16_t i16 = i16Const[index];
const uint16_t u16Const[] =
{
uint16_t(0xFFFF), // Hex
uint16_t(65535), // Dec
uint16_t(077777), // Oct
};
uint16_t u16 = u16Const[index];
}
void typeCast16()
{
i8vec2 i8v;
u8vec2 u8v;
i16vec2 i16v;
u16vec2 u16v;
i32vec2 i32v;
u32vec2 u32v;
i64vec2 i64v;
u64vec2 u64v;
f16vec2 f16v;
f32vec2 f32v;
f64vec2 f64v;
bvec2 bv;
i32v = i16v; // int16_t -> int32_t
i32v = u16v; // uint16_t -> int32_t
u16v = i16v; // int16_t -> uint16_t
u32v = i16v; // int16_t -> uint32_t
i64v = i16v; // int16_t -> int64_t
u64v = i16v; // int16_t -> uint64_t
u32v = u16v; // uint16_t -> uint32_t
i64v = u16v; // uint16_t -> int64_t
u64v = u16v; // uint16_t -> uint64_t
f16v = i16v; // int16_t -> float16_t
f32v = i16v; // int16_t -> float32_t
f64v = i16v; // int16_t -> float64_t
f16v = u16v; // uint16_t -> float16_t
f32v = u16v; // uint16_t -> float32_t
f64v = u16v; // uint16_t -> float64_t
i32v = i32vec2(i16v); // int16_t -> int32_t
i32v = i32vec2(u16v); // uint16_t -> int32_t
u16v = u16vec2(i16v); // int16_t -> uint16_t
u32v = u32vec2(i16v); // int16_t -> uint32_t
i64v = i64vec2(i16v); // int16_t -> int64_t
u64v = i64vec2(i16v); // int16_t -> uint64_t
u32v = u32vec2(u16v); // uint16_t -> uint32_t
i64v = i64vec2(u16v); // uint16_t -> int64_t
u64v = i64vec2(u16v); // uint16_t -> uint64_t
f16v = f16vec2(i16v); // int16_t -> float16_t
f32v = f32vec2(i16v); // int16_t -> float32_t
f64v = f64vec2(i16v); // int16_t -> float64_t
f16v = f16vec2(u16v); // uint16_t -> float16_t
f32v = f32vec2(u16v); // uint16_t -> float32_t
f64v = f64vec2(u16v); // uint16_t -> float64_t
i8v = i8vec2(i16v); // int16_t -> int8_t
i8v = i8vec2(u16v); // uint16_t -> int8_t
u8v = u8vec2(i16v); // int16_t -> uint8_t
u8v = u8vec2(u16v); // uint16_t -> uint8_t
i16v = u8vec2(u16v); // uint16_t -> int16_t
i16v = i16vec2(bv); // bool -> int16
u16v = u16vec2(bv); // bool -> uint16
bv = bvec2(i16v); // int16 -> bool
bv = bvec2(u16v); // uint16 -> bool
}
void operators()
{
u16vec3 u16v;
int16_t i16;
uvec3 uv;
int32_t i;
int64_t i64;
bool b;
// Unary
u16v++;
i16--;
++i16;
--u16v;
u16v = ~u16v;
i16 = +i16;
u16v = -u16v;
// Arithmetic
i16 += i16;
u16v -= u16v;
i *= i16;
uv /= u16v;
uv %= i16;
uv = u16v + uv;
i64 = i16 - i64;
uv = u16v * uv;
i64 = i16 * i64;
i = i16 % i;
// Shift
u16v <<= i16;
i16 >>= u16v.y;
i16 = i16 << u16v.z;
uv = u16v << i;
// Relational
b = (u16v.x != i16);
b = (i16 == u16v.x);
b = (u16v.x > uv.y);
b = (i16 < i);
b = (u16v.y >= uv.x);
b = (i16 <= i);
// Bitwise
uv |= i16;
i = i16 | i;
i64 &= i16;
uv = u16v & uv;
uv ^= i16;
u16v = u16v ^ i16;
}
void builtinFuncs()
{
i16vec2 i16v;
i16vec4 i16v4;
u16vec3 u16v;
u16vec2 u16v2;
u16vec4 u16v4;
bvec3 bv;
int16_t i16;
uint16_t u16;
int32_t i32;
uint32_t u32;
int64_t i64;
uint64_t u64;
// abs()
i16v = abs(i16v);
// sign()
i16 = sign(i16);
// min()
i16v = min(i16v, i16);
i16v = min(i16v, i16vec2(-1));
u16v = min(u16v, u16);
u16v = min(u16v, u16vec3(0));
// max()
i16v = max(i16v, i16);
i16v = max(i16v, i16vec2(-1));
u16v = max(u16v, u16);
u16v = max(u16v, u16vec3(0));
// clamp()
i16v = clamp(i16v, -i16, i16);
i16v = clamp(i16v, -i16v, i16v);
u16v = clamp(u16v, -u16, u16);
u16v = clamp(u16v, -u16v, u16v);
// mix()
i16 = mix(i16v.x, i16v.y, true);
i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false));
u16 = mix(u16v.x, u16v.y, true);
u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false));
//pack
i32 = pack32(i16v);
i64 = pack64(i16v4);
u32 = pack32(u16v2);
u64 = pack64(u16v4);
i16v = unpack16(i32);
i16v4 = unpack16(i64);
u16v2 = unpack16(u32);
u16v4 = unpack16(u64);
// lessThan()
bv = lessThan(u16v, u16vec3(u16));
bv.xy = lessThan(i16v, i16vec2(i16));
// lessThanEqual()
bv = lessThanEqual(u16v, u16vec3(u16));
bv.xy = lessThanEqual(i16v, i16vec2(i16));
// greaterThan()
bv = greaterThan(u16v, u16vec3(u16));
bv.xy = greaterThan(i16v, i16vec2(i16));
// greaterThanEqual()
bv = greaterThanEqual(u16v, u16vec3(u16));
bv.xy = greaterThanEqual(i16v, i16vec2(i16));
// equal()
bv = equal(u16v, u16vec3(u16));
bv.xy = equal(i16v, i16vec2(i16));
// notEqual()
bv = notEqual(u16v, u16vec3(u16));
bv.xy = notEqual(i16v, i16vec2(i16));
}
// Type conversion for specialization constant
layout(constant_id = 100) const int16_t si16 = int16_t(-10);
layout(constant_id = 101) const uint16_t su16 = uint16_t(20);