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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.functionNestedOpaque.vert
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#version 450
uniform
struct
S
{
sampler2D s
;
}
si
;
void
foo
(
sampler2D t
)
{
texture
(
t
,
vec2
(
0.5
));
}
void
barc
(
const
S p
)
{
foo
(
p
.
s
);
}
void
bar
(
S p
)
{
foo
(
p
.
s
);
}
void
main
()
{
barc
(
si
);
bar
(
si
);
}