blob: 9e308b1336ae747e018634745b65a5b28f798e82 [file] [log] [blame] [edit]
#version 450
uniform struct S {
sampler2D s;
} si;
void foo(sampler2D t)
{
texture(t, vec2(0.5));
}
void barc(const S p)
{
foo(p.s);
}
void bar(S p)
{
foo(p.s);
}
void main()
{
barc(si);
bar(si);
}