blob: 3f8e157e973f07e0bbb092596ab7a472bc0ce7f7 [file] [log] [blame] [edit]
#version 450 core
#extension GL_EXT_shader_16bit_storage : require
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
vec4 v = vec4(0.0);
vec4(f16vec4(v));
}