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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.float16convertonlystorage.comp
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#version 450 core
#extension GL_EXT_shader_16bit_storage : require
layout
(
local_size_x
=
16
,
local_size_y
=
16
,
local_size_z
=
1
)
in
;
void
main
()
{
vec4 v
=
vec4
(
0.0
);
vec4
(
f16vec4
(
v
));
}