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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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spv.drawParams.vert
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#version 450
#extension GL_ARB_shader_draw_parameters : enable
out
vec3 pos
;
void
main
()
{
int
a
=
gl_BaseVertexARB
;
int
b
=
gl_BaseInstanceARB
;
int
c
=
gl_DrawIDARB
;
pos
=
vec3
(
a
,
b
,
c
);
}