blob: f2e3c1efaa4d770f9269565818c9b9b67b33a614 [file] [log] [blame] [edit]
#version 450
#extension GL_ARB_shader_draw_parameters : enable
out vec3 pos;
void main()
{
int a = gl_BaseVertexARB;
int b = gl_BaseInstanceARB;
int c = gl_DrawIDARB;
pos = vec3(a, b, c);
}