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Test
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spv.doWhileLoop.frag
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#version 140
in
vec4 bigColor
;
in
vec4
BaseColor
;
in
float
d
;
void
main
()
{
vec4 color
=
BaseColor
;
do
{
color
+=
bigColor
;
}
while
(
color
.
x
<
d
);
gl_FragColor
=
color
;
}