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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.deviceGroup.frag
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#version 450
#extension GL_EXT_device_group : enable
out
vec4 color
;
void
main
()
{
color
=
vec4
(
gl_DeviceIndex
,
0
,
0
,
0
);
}