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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.depthOut.frag
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#version 450
in
vec4
Color
;
in
float
Depth
;
layout
(
depth_greater
)
out
float
gl_FragDepth
;
void
main
()
{
gl_FragDepth
=
Depth
;
}