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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.dataOutIndirect.vert
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#version 140
attribute vec4 color
;
out
vec4 colorOut
[
6
];
void
main
()
{
for
(
int
i
=
1
;
i
<
5
;
++
i
)
colorOut
[
i
]
=
color
;
gl_Position
=
colorOut
[
2
];
}