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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.dataOutIndirect.frag
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#version 140
in
vec4
Color
;
out
vec4 fcolor
[
4
];
uniform b
{
int
i
;
}
bName
;
void
main
()
{
fcolor
[
bName
.
i
]
=
Color
;
}