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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.constructComposite.comp
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#version 460 core
layout
(
local_size_x
=
64
)
in
;
struct
sA
{
int
x
,
y
;
};
struct
sB
{
sA a
;
};
layout
(
binding
=
0
,
set
=
0
)
uniform ubo
{
sB b
;
};
struct
sC
{
sA state
;
}
c
=
{
b
.
a
,
};
void
main
()
{
}