blob: ea803374b9e47851713144e25bface1fa7c26f38 [file] [log] [blame] [edit]
#version 400
uniform sampler2D tex;
in vec2 coord;
void main (void)
{
vec4 v = texture(tex, coord);
if (v == vec4(0.1,0.2,0.3,0.4))
discard;
gl_FragColor = v;
}