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third_party
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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
spv.builtInXFB.vert
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#version 450
layout
(
xfb_buffer
=
1
,
xfb_stride
=
64
)
out
;
layout
(
xfb_buffer
=
1
,
xfb_offset
=
16
)
out
gl_PerVertex
{
float
gl_PointSize
;
vec4 gl_Position
;
};
void
main
()
{
gl_Position
=
vec4
(
1.0
);
gl_PointSize
=
2.0
;
}