#version 450 | |
#extension GL_ARB_gpu_shader_int64 : enable | |
#extension GL_EXT_buffer_reference : enable | |
layout(buffer_reference, std430) buffer blockType { | |
layout(offset = 0) int a; | |
layout(offset = 4) int b; | |
layout(offset = 8) int c; | |
layout(offset = 12) int d; | |
layout(offset = 16) int e; | |
}; | |
layout(std430) buffer t2 { | |
blockType f; | |
blockType g; | |
} t; | |
flat in uint64_t h, i; | |
void main() { | |
blockType b1[2] = blockType[2](blockType(h), blockType(i)); | |
b1[0].a = b1[1].b; | |
blockType b2 = blockType(h); | |
blockType b3 = blockType(i); | |
b2.a = b3.b; | |
uint64_t j = uint64_t(b2); | |
b2 = blockType(j+256); | |
} |