#version 450 | |
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable | |
#extension GL_EXT_buffer_reference : enable | |
#extension GL_EXT_scalar_block_layout : enable | |
layout(buffer_reference) buffer T1 { | |
int x; | |
bool y; | |
}; | |
layout(buffer_reference) buffer T2 { | |
int x; | |
}; | |
const int s = int(uint64_t(T1(T2(uint64_t(3))))); | |
int x[s]; | |
const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11))); | |
void main() | |
{ | |
T1 a = T1(uint64_t(4)), b = T1(uint64_t(5)); | |
T1 c = true ? a : b; | |
T1 d = (a,b); | |
T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7)); | |
T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9)); | |
} |