blob: 464426095d8a8a24db794a8f50fd5a617879a695 [file] [log] [blame] [edit]
cbuffer MyUB1 : register(b5) // explicitly assigned & offsetted
{
float g_a;
int g_b;
};
cbuffer MyUB2 // implicitly assigned
{
float g_c;
};
cbuffer MyUB3 // implicitly assigned
{
float g_d;
};
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = g_a + g_b + g_c + g_d;
return psout;
}