blob: f58bc55d5b2d0904a4e6dd0cdad173e1aec3b916 [file] [log] [blame] [edit]
#version 450
const bool condition = false;
uniform ubname {
bool b;
} ubinst;
bool foo(bool b)
{
return b != condition;
}
void main()
{
gl_Position = foo(ubinst.b) ? vec4(0.0) : vec4(1.0);
}