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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.barrier.vert
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#version 450
layout
(
location
=
0
)
out
vec4 c0
;
layout
(
location
=
1
)
out
vec4 c1
;
void
main
()
{
c0
=
vec4
(
1.0
);
memoryBarrier
();
c1
=
vec4
(
1.0
);
memoryBarrierBuffer
();
++
c0
;
memoryBarrierImage
();
++
c0
;
}